16 Renderer(
bool z_buffer =
true,
bool frame_cap =
true);
34 template <
typename T>
void debug(
T &t);
Definition renderer.hh:26
void begin_frame() const
Definition renderer.cpp:90
void draw() const
Definition renderer.cpp:84
~ImGuiRenderer()
Definition renderer.cpp:78
Definition renderer.hh:14
void draw_mesh(Mesh &mesh)
Definition renderer.cpp:26
void set_swap_interval(bool flag=true) const
Definition renderer.cpp:55
void draw_instancied(const VertexArray &va, const IndexBuffer &ib, const int many) const
Definition renderer.cpp:43
void draw_model(const Model &model)
Definition renderer.cpp:22
void draw_entity(const Entity &entity)
Definition renderer.cpp:30
void draw(const VertexArray &va, const IndexBuffer &ib) const
Definition renderer.cpp:34
void set_depth_test(bool flag=true) const
Definition renderer.cpp:61
void GL_debug_clear_error()
Definition renderer.cpp:7
void GL_debug_chek_error()
Definition renderer.cpp:11