#include <renderer.hh>
◆ Renderer()
Renderer::Renderer |
( |
bool |
z_buffer = true , |
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bool |
frame_cap = true |
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) |
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◆ draw()
◆ draw_entity()
void Renderer::draw_entity |
( |
const Entity & |
entity | ) |
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◆ draw_instancied()
◆ draw_mesh()
void Renderer::draw_mesh |
( |
Mesh & |
mesh | ) |
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◆ draw_model()
void Renderer::draw_model |
( |
const Model & |
model | ) |
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◆ set_depth_test()
void Renderer::set_depth_test |
( |
bool |
flag = true | ) |
const |
◆ set_swap_interval()
void Renderer::set_swap_interval |
( |
bool |
flag = true | ) |
const |
The documentation for this class was generated from the following files: