#include <inputs.hh>
◆ Mouse()
◆ get_diff_moviment()
◆ get_instance()
static Mouse & Mouse::get_instance |
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inlinestatic |
◆ get_last_position()
◆ get_state()
bool Mouse::get_state |
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const MouseKey |
key | ) |
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◆ is_moving()
bool Mouse::is_moving |
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◆ next_frame()
void Mouse::next_frame |
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◆ set_state()
void Mouse::set_state |
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const int |
key, |
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const bool |
action |
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) |
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◆ update_position()
void Mouse::update_position |
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float |
x, |
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float |
y |
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) |
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◆ last_position
◆ pointer_position
◆ scroll_y
◆ state
std::unordered_map<MouseKey, bool> Mouse::state |
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private |
The documentation for this class was generated from the following files: