38 Camera(
float position,
float width,
float height,
float up = 0.0f,
float yaw = -90.0f,
float pitch = 0.0f,
39 float fov = 45.0f,
float z_zear = 0.1f,
float z_far = 100.0f);
42 void update(
const float delta_time);
glm::vec3 _position
Definition camera.hh:9
glm::mat4 _perspecitve_projection
Definition camera.hh:16
glm::mat4 & get_view_matrix()
Definition camera.cpp:44
float get_fov()
Definition camera.hh:48
float _yaw
Definition camera.hh:18
glm::mat4 _perspecitve_view
Definition camera.hh:15
float _z_near
Definition camera.hh:28
glm::vec3 _up
Definition camera.hh:11
float _moviment_speed
Definition camera.hh:21
glm::vec3 _right
Definition camera.hh:12
glm::vec3 & get_position()
Definition camera.hh:53
void process_mouse_moviment(Mouse &m, bool constrian_pitch=true)
Definition camera.cpp:50
float _zoom_sensitivity
Definition camera.hh:23
float _pitch
Definition camera.hh:19
float _z_far
Definition camera.hh:29
void process_mouse_scroll(float y_offset)
Definition camera.cpp:77
float _view_width
Definition camera.hh:25
void process_NDC()
Definition camera.cpp:38
void update(Keyboard &k, Mouse &m, float delta_time)
Definition camera.cpp:21
void update_camera()
Definition camera.cpp:103
void set_moviment_speed(float m)
Definition camera.hh:58
float _mouse_sensitivity
Definition camera.hh:22
glm::vec3 _direction_up
Definition camera.hh:13
glm::vec3 _front
Definition camera.hh:10
float _view_height
Definition camera.hh:26
float _fov
Definition camera.hh:20
void process_keyboard(Keyboard &k, float delta_time)
Definition camera.cpp:88
glm::mat4 & get_projection()
Definition camera.cpp:116