= {
{
glm::vec3(1.0f, 1.0f, -1.0f),
glm::vec2(0.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f),
},
{
glm::vec3(-1.0f, 1.0f, -1.0f),
glm::vec2(2.0f, 0.0f),
glm::vec3(0.0f, 1.0f, 0.0f),
},
{
glm::vec3(-1.0f, 1.0f, 1.0f),
glm::vec2(2.0f, 2.0f),
glm::vec3(0.0f, 1.0f, 0.0f),
},
{
glm::vec3(1.0f, 1.0f, 1.0f),
glm::vec2(0.0f, 2.0f),
glm::vec3(0.0f, 1.0f, 0.0f),
},
}