17 Material(
const std::string &diffuse_path,
const std::string &specular_path,
const std::string &emission_path,
18 float shininess,
float emissioness,
bool emission_mask);
Definition materials.hh:7
void set_emissioness(float e)
Definition materials.hh:23
Texture m_emission
Definition materials.hh:11
void unbind()
Definition materials.cpp:25
void set_emaision(bool flag)
Definition materials.hh:28
float m_emissioness
Definition materials.hh:13
Texture m_specular
Definition materials.hh:10
void bind(Shader &shader)
Definition materials.cpp:9
Texture m_diffuse
Definition materials.hh:9
float m_shininess
Definition materials.hh:12
bool m_emission_mask
Definition materials.hh:14